Next: Visual Perception Techniques
Up: FU-Fighters Omni 2001 (Local
Previous: Introduction
We used the same omnidirectional robots as in the global vision
FU-Fighters team [4], but with a vision system
mounted on top the robots. It consists of a small camera directed
upwards, looking into a concave mirror that produces an
omnidirectional view of the environment. Unlike most teams that
use convex mirrors we
took a concave mirror from a cheap flashlight.
Each robot is connected to an external computer via a wireless
analog video link. The computer grabs the images and analyzes the
video stream to extract information about the status of the game.
The extracted local views are transmitted through a LAN to a
fusion module that merges them to a global view. The reactive
behavior control system now can either use a global view or a
local view, as appropriate. For example, if a robot cannot detect
the ball, but other robots can, the first can use the calculated
global ball position. We adapted the global vision behavior to the
special needs of local vision. For instance, if a robot cannot
find the ball, then it searches the playing field looking for the
ball. Here localization is an important issue. The scanning is
coordinated among the robots, ensuring that the search is well
distributed over the playing field. If a robot can detect the
ball and the opponent goal, then the robot does not care about
localization but focuses on relative movements. It tries to move
behind the ball, and to direct the kicking mechanism towards the
opponent goal.
Next: Visual Perception Techniques
Up: FU-Fighters Omni 2001 (Local
Previous: Introduction
Sven Behnke
2001-11-01